![]() If you're attacking B, make sure at least one person clears U-bend. A lone Operator defending B can be devastating, and even free up the rest of the team to hold mid more effectively. If you're good with it and it doesn't ruin the team's eco, then buy it. Perhaps not surprising given the last point, but Operator is king. I've regularly seen Marshall buys even where ARs are in eco, just due to the free shots you can land. Breeze is deceptively massive, and can be quite easily exploited by those with a little aim confidence. Almost every major sightline is beyond the easy hopes of a Judge/ Spectre, and I don't actively recommend a Phantom unless that is your preferred AR usually. Unless you're playing an offensive defense, there's almost no need for close range weapons. A is also the easiest point to defend a retake, given that you can back up basically into attacking spawn and still see site. It's not fancy, but a Viper/ Phoenix wall and a few smokes gives the attacking team basically a free plant. It sucks for people who don't expect it, but flooding A works. I'd argue, at least in my experience, the mid area on Breeze is where a lot of rounds are decided. I cannot stress how important it is to try and suffocate an attacking side, and prevent them from gaining mid-control. This lets the attacking side (me) push connector onto A, or grab U-bend B side with no competition. I've noticed that, when I'm winning on attack, a lot of teams will three stack A, and double stack B, leaving upper mid basically free. If it's clear, I'll back up and make sure no-one pushes connector until I get a call to pinch A/B. Personally I jump straight down and peek U-bend to make sure those holding B don't get flanked. A lot of people default to the high ground right at the back, but that's a hard place to hold effectively just due to how visible you are from like five angles. On defense, while it can be stressful, some form of mid control is important. ![]() This will be a long reply, so I'm sorry in advance. Usually play either Reyna or Sova, and I jump between Gold 3 and Plat 1, playing only 4-6 hours a week (ish). The Cave area has also been blocked off, leaving Attackers with even fewer options.Weirdly Breeze is the map I'm winning the most on right now. The entrance to the A-site from Halls has been closed off for the Attackers, who will now have to route to the bombsite through the shop. The A-site of Breeze has received some massive changes.Defenders will have an easier time holding down the choke point in mind, but they’ll have to remain wary as their enemies can still choose to jump on top of the newly-added boxes to catch them off-guard The size of the Mid area has been reduced significantly, leaving Attackers with much less room to wrap around the giant pillar.Let’s take a look at all the new Breeze changes that we know of so far: Riot Games has confirmed a number of interesting changes to Breeze as the company gears up to reintroduce the map into competitive play. – Mid Pillar and Mid Cubby /rpgNyXv3r9- VALORANT AugValorant Episode 7 Act 2 Update: All Breeze Changes At the start of Episode 7 Act 2, Breeze will return to the map rotation with a few changes-Fracture and Pearl will rotate out.
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